This week in class I looked at technology integration strategies specifically in the area of instructional software. I also discuss the five different types of software and the relative advantage of using them to teach third-grade math.
5 Types of Software:
- Drill and Practice: is software that incorporates structured problems and exercises in which students work example items once at a time usually with immediate feedback. Example: MATH ABC. The relative advantage of this software is that it gives students immediate feedback and skills can be practiced on the computer rather than worksheets allowing students to be more productive.
- Tutorial: is software that provides an entire instructional sequence on a topic. (work cited) and introduces new concepts. It’s designed so that students are able to learn a topic without any assistance. Example: SMART TUTOR. The relative advantage is that just like drill and practice you get immediate feedback and the software offers instruction that can stand on its own with no need for supplementary resources.
- Simulations: is a type of computer model that mimics a real or imagined system that’s designed to teach how the system works. Example: LEMONADE LARRY. The relative advantage of using this simulation software is that it gets students involved by modeling real systems like selling lemonade to customers and learning math by using money.
- Instructional Game: is a technology based game that add game-like rules to learning activities and delivers fun and effective learning. What makes this kind of software different from the others is that the object of games are to score points and win. Example: FUN BRAIN. The relative advantage is that the games help students acquire automatic recall of prerequisite skills and can be used as a behaviorist tool to reward students.
- Problem-Solving Software: focuses on general problem-solving ability and provides opportunities to practice solving various kinds of content-area problems. Example: iTooch, Giftedandtalented. The relative advantage is that this game will improve students interest and motivation. Students will be more likely to practice solving problems if the activity is challenging and interesting.
Rekha Teaches You About Educational Software. (n.d.). Retrieved January 30, 2016, from http://rekhaeducationalsoftware.blogspot.com/2010/01/drill-and-dractice-instrustional.html
Roblyer, M. D. (2015-01-30). Integrating Educational Technology into Teaching. (7th Edition). Pearson. Kindle Edition.